Texturing and colour updates

09:08



As most are quite probably aware I've been wrestling with my character's colour scheme for some considerable time. I really wanted to avoid a red colour scheme at all costs because I thought red would be cliche. It turns out its a reason its a cliche... BECAUSE IT LOOKS GOOD.

So after finally picking a colour scheme I was able to move on with texturing. I managed to create (with a lot of help) a custom fabric texture in Substance Designer. I wanted this kind of metallic silk that I found:


 I feel like I got that effect but got a little excited and threw it over pretty much my entire model.


Although I just couldn't get enough of that fabric I received some feedback saying it was too shiny overall and unfortunately I have to agree.... I think I need to add some more matte fabrics to make the shiny stuff stand out better.


 It's getting there though, and I'm pretty pleased with it.








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