Texturing and colour updates
09:08
As most are quite probably aware I've been wrestling with my character's colour scheme for some considerable time. I really wanted to avoid a red colour scheme at all costs because I thought red would be cliche. It turns out its a reason its a cliche... BECAUSE IT LOOKS GOOD.
So after finally picking a colour scheme I was able to move on with texturing. I managed to create (with a lot of help) a custom fabric texture in Substance Designer. I wanted this kind of metallic silk that I found:
Although I just couldn't get enough of that fabric I received some feedback saying it was too shiny overall and unfortunately I have to agree.... I think I need to add some more matte fabrics to make the shiny stuff stand out better.






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